hand-waveWelcome - GC2 Networking Layer

Game Creator 2 Networking Layer

Transport-agnostic, server-authoritative multiplayer layer for Game Creator 2.

What This Package Is

  • A runtime networking layer for GC2 that is not bound to one networking SDK.

  • A strict authority/security model designed for coop and competitive multiplayer.

  • A module system that lets you wire one transport stack and keep GC2 gameplay integration consistent.

This package intentionally does not ship a production transport implementation (NGO/FishNet/Mirror/etc). You wire your own transport adapter to the exposed manager/controller send/receive APIs.

Supported Modules

  • Core

  • Inventory

  • Stats

  • Shooter

  • Melee

  • Quests

  • Dialogue

  • Traversal

  • Abilities (DaimahouGames third-party module integration)

Core Runtime Entry Points

  • NetworkTransportBridge / INetworkTransportBridge

  • NetworkCharacter

  • Module managers/controllers (Core, Inventory, Stats, Shooter, Melee, Quests, Dialogue, Traversal, Abilities)

  • NetworkSecurityManager + SecurityIntegration

Integration Model

  1. Implement your bridge by inheriting NetworkTransportBridge.

  2. Wire outbound delegates from managers/controllers to your transport sender.

  3. Route inbound transport packets to the matching manager/controller Receive* APIs.

  4. Register ownership mappings early (characterNetworkId -> ownerClientId) so strict validation succeeds from first request.

  5. Normalize sender IDs through NetworkTransportBridge.TryConvertSenderClientId(...) (clientId = 0 is valid).

Setup Wizard

Use Game Creator > Networking Layer > Scene Setup Wizard to scaffold:

  • Session profile asset

  • Off-mesh registry

  • Animation registry (optional)

  • Custom bridge placeholder

  • Security manager

  • Optional network player template

Patch System

Use Game Creator > Networking Layer > Patches for optional source patching.

  • Core combat/inventory modules can use patch mode for deeper server-authoritative hooks.

  • Quests / Dialogue / Traversal patchers are optional:

  • Coop and most flows: interception mode is typically enough.

  • Strict competitive-grade authority: apply their patchers.

Quickstart

Start here for transport wiring:

License

This networking layer is MIT licensed.

See:

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