Scene Wizard
This page documents the Scene Demo Setup Wizard.
It explains:
What the wizard builds.
What each option means.
What gets generated in scene.
How auto-detection and auto-fill work.
Common troubleshooting steps.
Open Wizard
Menu path:
Tools/Character Creator/Scene Demo Setup Wizard
Source:
Assets/Arawn/CharacterCreator/Editor/CharacterCreatorSceneDemoWizard.cs
Purpose
The wizard generates ready-to-use demo UI canvases for Character Creator:
Full Character Creator UI (
CharacterCreatorDemoUI).Preset Gallery-only UI (
CharacterPresetGalleryUI).Or both at once.
It creates all required UI hierarchy/templates and wires references automatically.
Requirements
For Full Character Creator Demo or Both outputs:
Character Rootmust be a scene instance (not prefab asset).Character should already have:
EquipmentManagerBlendshapeSynchronizerCharacterPresetManagerbody
SkinnedMeshRenderer
For Preset Gallery Only:
Character Rootis optional.Full-demo-only options are disabled.
Output Modes
UI Output options:
Full Character Creator DemoPreset Gallery OnlyBoth
Behavior:
Full Character Creator Demo: buildsCharacterCreatorDemoCanvas.Preset Gallery Only: buildsCharacterCreatorPresetCanvas.Both: builds both canvases.
UI Designs
UI Design options:
Minimal Dark OverlayDiegetic 3D World Space (Dark)Minimal Light OverlayDiegetic 3D World Space (Light)
Notes:
Overlay designs use
ScreenSpaceOverlay.Diegetic designs use
WorldSpacecanvas and auto-position near the character.
Character Section
When output is not Preset Gallery Only, the wizard shows:
Character Rootobject field.Component status checks:
EquipmentManagerBlendshapeSynchronizerCharacterPresetManagerBody Renderer
BodyPartLengthAdjuster(optional)
If components are missing, it warns to run Character Creator Setup Wizard first.
Auto-Detection Rules
On character root change, the wizard auto-detects:
EquipmentManager,BlendshapeSynchronizer,CharacterPresetManager,BodyPartLengthAdjuster.
Body renderer resolution order:
BlendshapeSynchronizer.sourceRendererCharacterPresetManager.bodyRendererChild
SkinnedMeshRendererwith highest blendshape count
Expression renderer resolution order:
Face renderer under
Default Face Object(if valid)Best child renderer matching face/expression tokens
Any child renderer with highest blendshape count (excluding body renderer)
Options
Core options:
Add EventSystem: createsEventSystemif missing.Replace Existing Demo Canvas: deletes existing demo/preset canvases before rebuild.
Full-demo options:
Enable Head Tab (Hair/Face)Enable Expressions TabExpressions RendererBlendshape Filter ProfileBlendshape Filter CatalogAuto Resolve Filter From CatalogDefault Hair ObjectDefault Face ObjectOverride Skin/Eye SlotsOverride Equipment Color Properties
Preset-gallery-only behavior:
Head/Expressions/filter/override options are forced off and shown disabled.
Blendshape Filter Assets
The object fields accept only current valid types:
BlendshapeFilterProfileBlendshapeFilterCatalog
If you drag an old/incompatible ScriptableObject, the wizard shows a warning and keeps current valid value.
Skin/Eye Slot Overrides
When Override Skin/Eye Slots is enabled:
You can manually define:
Renderer
Material Index
Color Property
Or click
Auto-Fill Slots From Body Renderer.
Auto-fill behavior:
Scans candidate skinned mesh renderers.
Uses material name token heuristics for skin/eye detection.
Picks first valid color property from known shader property names.
Avoids duplicate slot entries by renderer/material/property key.
Equipment Color Property Overrides
When Override Equipment Color Properties is enabled:
You define the list of shader color property names used by equipment color UI and preset tracking.
Empty/duplicate entries are filtered before applying.
Build Flow (What Happens on Build)
When you click build:
Starts one Undo group.
Optionally removes existing:
CharacterCreatorDemoCanvasCharacterCreatorPresetCanvas
Optionally creates
EventSystemif missing.Builds selected output canvases.
Selects and pings last built object.
Marks scene dirty.
Logs rebuild result.
Generated Full Demo Canvas
Created root:
CharacterCreatorDemoCanvas
Adds and wires:
CharacterCreatorDemoUITab buttons and panels:
Equipment
Head
Expressions
Body
Presets
Runtime row templates:
equipment row template
head equipment row template
body blendshape slider template
expression slider template
preset entry template
Preset input/save controls
Body sliders (arms/legs/neck/torso/uniform scale)
It also writes runtime toggles/references on CharacterCreatorDemoUI:
head tab enable
expression tab enable
default hair/face objects
expression renderer
blendshape filter profile/catalog settings
Generated Preset Gallery Canvas
Created root:
CharacterCreatorPresetCanvas
Adds and wires:
CharacterPresetGalleryUIPreset list content
Preset card template
Empty state text
If no CharacterPresetManager was detected, it still builds and logs a warning so you can assign later.
Preset Manager Side Effects
When full demo UI is built and CharacterPresetManager is present:
If
Override Skin/Eye Slotsenabled:applies explicit skin/eye slot arrays.
Else:
runs
AutoConfigureExplicitColorSlots(resetExisting: false).
If
Override Equipment Color Propertiesenabled:applies custom
equipmentColorPropertyNames.
Always runs:
AutoConfigureMaterialTracking(resetExisting: false).
Diegetic World-Space Placement
For diegetic designs, wizard:
Uses
Camera.mainas canvas event camera (fallback: any camera).Auto-positions canvas near character bounds/front-left or front-right.
Rotates canvas to face the character.
If no camera exists, wizard logs a warning and you should assign one on the canvas.
Troubleshooting
Build button disabled
Missing character root/components for full output
Assign scene character with required managers, or use Preset Gallery Only mode
"Use a scene instance, not a prefab asset" warning
Prefab asset assigned in character field
Drag scene instance instead
Head/Expression/filter options greyed out
Output set to Preset Gallery Only
Switch UI Output to Full or Both
"Selected asset is not a valid BlendshapeFilter..."
Old/incompatible ScriptableObject type
Create a new profile/catalog asset from current scripts
Diegetic UI not clickable
No world camera assigned
Assign event camera on generated world-space canvas
Gallery builds but shows no data
presetManager not assigned
Assign CharacterPresetManager on CharacterPresetGalleryUI
Recommended Workflow
Run Character Creator Setup Wizard first on the character.
Verify managers/renderers on character root.
Open Scene Demo Setup Wizard.
Choose output + design.
Enable optional tabs/filters/slot overrides as needed.
Build.
Enter Play Mode and verify runtime behavior.
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