Welcome
Welcome to Texture Studio & Material Converter
Texture Studio helps you convert materials between Unity Built-in, URP, and HDRP, generate missing maps, and auto-assign them - even for custom shaders.
Why this exists
Migrate between pipelines without losing material fidelity.
Fill in missing maps (normal, height, mask/metallic, occlusion, emission, coat, bent, detail) automatically.
Keep custom shaders covered via configurable property aliases.
Quick start
Install: keep the tools in
Assets/Arawn/TextureStudio/Editor/.Open the window: Tools → Texture Studio → Material Converter.
Optional: map custom shader properties in Project Settings → Texture Studio (use presets as a starting point).
Convert: pick source/target pipeline, choose materials, enable backups, and convert.
Generate textures: enable auto-generation or run “Generate Textures for Existing Materials.”
Key capabilities
Built-in ↔ URP ↔ HDRP conversion with property mapping and backups.
Per-material texture generation from the inspector (normal, height, occlusion, mask/metallic, emission, coat, bent normal, detail).
Custom shader mappings via Project Settings (substring match + property aliases); presets for URP Lit and HDRP Lit.
Hue adjust with live preview and export.
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