Welcome

Welcome to Texture Studio & Material Converter

Texture Studio helps you convert materials between Unity Built-in, URP, and HDRP, generate missing maps, and auto-assign them - even for custom shaders.

Why this exists

  • Migrate between pipelines without losing material fidelity.

  • Fill in missing maps (normal, height, mask/metallic, occlusion, emission, coat, bent, detail) automatically.

  • Keep custom shaders covered via configurable property aliases.

Quick start

  1. Install: keep the tools in Assets/Arawn/TextureStudio/Editor/.

  2. Open the window: Tools → Texture Studio → Material Converter.

  3. Optional: map custom shader properties in Project Settings → Texture Studio (use presets as a starting point).

  4. Convert: pick source/target pipeline, choose materials, enable backups, and convert.

  5. Generate textures: enable auto-generation or run “Generate Textures for Existing Materials.”

Key capabilities

  • Built-in ↔ URP ↔ HDRP conversion with property mapping and backups.

  • Per-material texture generation from the inspector (normal, height, occlusion, mask/metallic, emission, coat, bent normal, detail).

  • Custom shader mappings via Project Settings (substring match + property aliases); presets for URP Lit and HDRP Lit.

  • Hue adjust with live preview and export.

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