Traversal
This module adds server-authoritative networking for Game Creator 2 Traversal (TraverseLink, TraverseInteractive, TraversalStance).
Compile symbol: GC2_TRAVERSAL (auto-enabled when com.gamecreator.traversal is present).
Authority Modes
Coop and most production flows: interception mode is usually enough, no source patch required.
Strict competitive-grade authority: apply the optional Traversal patcher so direct traversal calls are validated before local execution.
Patch menu:
Game Creator > Networking Layer > Patches > Traversal > Patch (Server Authority)
Components
NetworkTraversalManagerNetworkTraversalController(requiresCharacter+NetworkCharacter)
Transport Wiring
Wire the manager delegates to your transport layer:
OnSendTraversalRequestOnSendTraversalResponseOnBroadcastTraversalChangeOnBroadcastFullSnapshotOnSendSnapshotToClient
Then route inbound packets to:
ReceiveTraversalRequest(request, rawSenderClientId)on serverReceiveTraversalResponse(response, targetNetworkId)on clientsReceiveTraversalChangeBroadcast(broadcast)on clientsReceiveFullSnapshot(snapshot)on clients
Supported Authoritative Actions
RunTraverseLinkEnterTraverseInteractiveTryCancelForceCancelTryJumpTryActionTryStateEnterTryStateExit
Interception Fallback
NetworkTraversalController listens to traversal stance enter/exit signals and forwards owner-originated traversal transitions as network requests. This keeps common coop traversal flows working without immediate graph rewrites.
For strictest competitive behavior, combine explicit Request* APIs with the Traversal patcher.
Initialization
Set manager server role:
NetworkTraversalManager.Instance.IsServer = isServerSession;
Initialize each controller role:
controller.Initialize(isServer, isLocalClient);
The controller auto-registers itself with NetworkTraversalManager when it has a valid NetworkCharacter.NetworkId.
Security
Server request processing uses:
SecurityIntegration.ValidateModuleRequest(...)SecurityIntegration.ValidateTargetEntityOwnership(...)
with strict ownership + protocol correlation checks.
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