Restore state of individual Object
When to use this
What gets restored
Quick start: three common patterns
A) You already have the GameObject (restore from slot)
B) You only know its UniqueID (restore from slot)
C) Re‑apply from the currently loaded SaveData
Full API (what’s available)
1) Restore by GameObject
GameObject2) Restore by UniqueID or Prefab Asset ID
UniqueID or Prefab Asset IDExamples you can copy‑paste
Restore a vendor chest UI from slot 2
Reset only the moving platform to its saved pose
Restore by ID when you don’t hold a reference
Await restoration with retry + custom policy
Restoring destroyed objects (respawn)
Quality-of-life helpers (most recent slot)
Events & hooks
Troubleshooting & best practices
Minimal checklist
FAQ
Last updated