FAQ & Common issues, Dont's
Don'ts
1. Remember Prefabs are placed into Scene in Design Time and not instantiated during Runtime (Since Version 1.6.22 - Crystal Save has limited support for scene baked prefabs (beta))
2. Remember Prefabs in combination with Remember Skinned Mesh Renderer or Remember Mesh Renderer
3. Remember Prefabs in combination with Remember GameObject & Remember Transform
4. Instantiating Prefabs without using the SaveablePrefabFactory
FAQ
Question: I get a MemoryPack Error. What is the problem?
Question: I have deleted Game Creator 2 or Asset XYZ. I see now compiler errors that symbol xyz does not exist. What is the problem?

Question: My prefab doesn't get saved and restored

Question: After importing Crystal Save I can't find any Crystal Save related Menu Entry under Tools or it is incomplete. What is the problem?

Question: No matter what I try, it does not save and restore a state. What is the issue?
Question: Upon entering Playmode I get these errors. What did I miss to setup?

Question: Can I upload metadata and screenshots to Unity Cloud Save?
Question: Why is uploading metadata and screenshots not recommended for frequent Cloud saves?
Question: I want to have metadata and screenshots when using Cloud Save. What’s the safer approach?
Question: When should I consider enabling cloud screenshots/metadata?
Question: I activated Keep Local Mirror in my WebGL project with Unity Cloud Save, but it seems like my local saves are getting lost. What is the problem?
Question: In my WebGL project, my saves are lost when I close the browser. I don't use Cloud Save solutions and I want to save locally. How can I fix this?
Question: I tested my WebGL project by creating a build and running it in my browser. However, the saves do not persist and disappear after reload.

Question: What is Crystal Save designed for?
Question: Why shouldn’t I just save every prefab or scene object?
Question: Isn’t serialization just re-instantiating objects?
Question: What’s the cost of attaching many components to a GameObject?
Question: Why not use Crystal Save instead of local or global variables?
Question: How does “saving everything” impact loading times?
Question: What’s the recommended approach for efficient game design?
Question: Key takeaway?
Common Issues
Editor Performance
Last updated
