Crystal Save Professional
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  • Introduction
  • Getting Started
    • Quickstart
  • Basics
    • Save Settings
    • Remember Prefab (SaveablePrefab)
    • Remember Component (RememberComposite)
    • Save custom classes with Remember CustomComponent
    • Unity Cloud Save
    • Encryption
    • Save File Migration
    • Custom Metadata
    • Restore destroyed Object
    • Restore state of individual Object
    • Restore pooled Object
    • Keep Across Scenes vs. Remember Home Scene
    • Save User Settings
  • Advanced
    • Custom Remember Classes
    • Supabase Cloud Saving
    • Firebase Cloud Saving (BETA)
    • MySQL Saving
    • Prefab Instantiation (SaveablePrefabFactory)
    • Saving Component Data: Root-Level Prefabs vs. Individual Remember Components
  • Network Feature Timeline
    • V1.6 – Life Conflict Resolver
    • v1.7 – ISyncTransport & SyncManager scaffolding
    • v1.8 – Alpha adapters: Fish-Net & Fusion
    • v1.9 – Late-join snapshot + LZ4 toggle
    • v2.0 – Finalised API, NGO adapter & Cheat-Guard
  • Current Version
    • Changelog
  • Modules
    • Ultimate Character Controller
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  1. Network Feature Timeline

v1.7 – ISyncTransport & SyncManager scaffolding

Planned for Version 1.7

This update introduces an engine-agnostic transport interface and a central SyncManager that plugs into your existing netcode stack. Out of the box it speaks JSON-over-TCP, but any community transport (WebSockets, UDP, etc.) can slot in.

Why you care: You won’t be locked to a single multiplayer solution. Switch infra later without rewriting your save logic.

PreviousV1.6 – Life Conflict ResolverNextv1.8 – Alpha adapters: Fish-Net & Fusion

Last updated 3 days ago