v1.7 – ISyncTransport & SyncManager scaffolding

Planned for Version 1.7

This update introduces an engine-agnostic transport interface and a central SyncManager that plugs into your existing netcode stack. Out of the box it speaks JSON-over-TCP, but any community transport (WebSockets, UDP, etc.) can slot in.

Why you care: You won’t be locked to a single multiplayer solution. Switch infra later without rewriting your save logic.

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