v1.7 – ISyncTransport & SyncManager scaffolding
Planned for Version 1.7
This update introduces an engine-agnostic transport interface and a central SyncManager that plugs into your existing netcode stack. Out of the box it speaks JSON-over-TCP, but any community transport (WebSockets, UDP, etc.) can slot in.
Why you care: You won’t be locked to a single multiplayer solution. Switch infra later without rewriting your save logic.
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