Crystal Save Professional
CtrlK
  • Introduction
  • Getting Started
    • Quickstart
  • Basics
    • Save Settings
    • Remember Prefab (SaveablePrefab)
    • Remember Component (RememberComposite)
    • Save custom classes with Remember CustomComponent
    • Unity Cloud Save
    • Encryption
    • Save File Migration
    • Custom Metadata
    • Restore destroyed Object
    • Restore state of individual Object
    • Restore pooled Object
    • Keep Across Scenes vs. Remember Home Scene
    • Save User Settings
  • Advanced
    • Custom Remember Classes
    • Supabase Cloud Saving
    • Firebase Cloud Saving (BETA)
    • MySQL Saving
    • Prefab Instantiation (SaveablePrefabFactory)
    • Saving Component Data: Root-Level Prefabs vs. Individual Remember Components
  • Network Feature Timeline
    • V1.6 – Life Conflict Resolver
    • v1.7 – ISyncTransport & SyncManager scaffolding
    • v1.8 – Alpha adapters: Fish-Net & Fusion
    • v1.9 – Late-join snapshot + LZ4 toggle
    • v2.0 – Finalised API, NGO adapter & Cheat-Guard
  • Current Version
    • Changelog
  • Modules
    • Ultimate Character Controller
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  1. Network Feature Timeline

v2.0 – Finalised API, NGO adapter & Cheat-Guard

Planned for Version 2.0

The long-term-stable API lands, plus an adapter for Unity’s Netcode for GameObjects. To keep things fair, every save packet is signed with HMAC and tagged with monotonic replay-frame IDs, killing basic hex-edit cheats and duplicate-packet replays.

Why you care: Production-ready stability and basic anti-tamper-one less system you need to roll yourself.

Previousv1.9 – Late-join snapshot + LZ4 toggleNextChangelog

Last updated 2 days ago