v2.0 – Finalised API, NGO adapter & Cheat-Guard
Planned for Version 2.0
The long-term-stable API lands, plus an adapter for Unity’s Netcode for GameObjects. To keep things fair, every save packet is signed with HMAC and tagged with monotonic replay-frame IDs, killing basic hex-edit cheats and duplicate-packet replays.
Why you care: Production-ready stability and basic anti-tamper-one less system you need to roll yourself.
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