Public API
Common Use Cases (FAQ)
Loading Without a Scene Reload
// Load slot 1 without changing scenes - restores all data in-place
SaveManager.Instance.Load(1, restoreLastActiveScene: false);
// Or with async version
LoadResult result = await SaveManager.Instance.LoadSaveSlotAsync(
slotNumber: 1,
restoreLastActiveScene: false // Key parameter!
);Hooking Into Load Completion Events
Event
Args Type
Properties
Getting Started
Initialization
SaveManager Singleton
Properties
Property
Type
Description
Save Operations
Save (Fire-and-Forget)
Parameter
Type
Description
SaveAsync (Awaitable)
SaveSync (Synchronous)
SaveImmediateAsync (No Delay)
Load Operations
Load (Fire-and-Forget)
Parameter
Type
Default
Description
LoadSaveSlotAsync (Awaitable with Result)
LoadSaveDataForSlotAsync (Data Only, No Scene Change)
Quick Save & Auto Save
Quick Save
Quick Load
Auto Save
Auto Load
Slot Management
Get Save Slots
Check for Saves
Rename Save Slot
Delete Save Slot
Get Slot Metadata
Refresh Slots
Screenshot Management
Get Screenshot
Capture Screenshot Manually
Cleanup Unused Screenshots
Scene Transitions & Prefabs
Load Scene with Snapshot (In-Memory)
Load Scene After Save and Populate
Snapshot-Based Scene Transition (No Disk Write)
Snapshot Current Data
Snapshot and Populate
Populate Pending Prefabs
Single GameObject Restoration
From Current Save Data
From a Specific Slot
Restore Multiple GameObjects
Restore All Destroyed GameObjects
Events
Initialization Events
Save/Load Completion Events
Failure Events
Scene Loading Events
Screenshot Events
Slot Update Events
GameObject Restoration Events
Scene Activation Pipeline
Extension Methods
Reset All Save Slots
Get Active Save Slots
Save to All Slots
Load Most Recent Slot
Restore from Most Recent Slot
Diagnostics & Utilities
Get Load State Diagnostics
Get Pending Prefab Info
Validate Scene Loading Timing
Clear Pending Prefabs
Scene Load Orchestrator
SaveSlot Class
Properties
Property
Type
Description
LoadResult Struct
Properties
Property
Type
Description
Best Practices
Version Compatibility
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