The Visual Engine
by Boxophobic
RememberVisualEngineManager
is a Crystal Save “Remember” component that persists the runtime configuration of The Visual Engine’s TVEManager
. When attached to a TVEManager
, it captures a comprehensive snapshot of global lighting, atmosphere, and element-rendering settings so they can be restored later

Compilation Note: The component is included only when both
MEMORYPACK
andARAWN_REMEMBERME
scripting symbols are defined
Serialized Data
The nested TVEManagerData
class (annotated with MemoryPackable
) stores all relevant manager properties in a serializable form, covering:
Motion & season controls
Element visibility and ordering
Renderer texture sizes, radii, and blend factor
Global coat, paint, glow, atmosphere, and form parameters
Serialization Process
SerializeComponentData
builds a TVEManagerData
object from the active TVEManager
, then serializes it via SaveDataSerializer
. Any serialization errors are logged for debugging
Deserialization and Application
DeserializeComponentData
reconstructs the TVEManagerData
from bytes and delegates to ApplyData
, which writes all saved values back to the manager. It refreshes render buffers to honor texture-size changes and triggers a one-time sort pass if needed
Usage Notes
Add the component via the menu path Crystal Save → Remember Components → Remember TVE Manager.
Ensure
MEMORYPACK
andARAWN_REMEMBERME
defines are enabled.During gameplay, the component automatically serializes/deserializes the manager’s state using Crystal Save’s persistence system.
Setup
Add the Remember Component
Select the character GameObject that owns TVE Manager.
Add Remember Component (
RememberComposite
) viaAdd Component → Crystal Save/Remember Components/Remember Component
.In the Remember Component’s list, add Remember Visual Engine Manager.
Behind the scenes
RememberComposite
keeps a designer-controlled list of hiddenSaveableComponent
instances so their IDs persist across reloads
Result
A hidden
RememberVisualEngineManager
component is created and registered with the Save system, automatically bound toTVE Manager
thanks to[RequireComponent]
and[RememberTarget]
attributes.
Demo Scene
Diorama Demo scene requires import of official The Visual Engine Demo Scene.
Configuration Options
Remember Visual Engine Manager has no configuration Options
Save/Load Flow
Serialization – When a save occurs, the component builds a
Visual Engine Manager Snapshot
with the enabled data and hands it to the SaveManager.Deserialization – On load, the snapshot is restored, reapplying gear, location, camera view, input settings, and attributes.
Summary
Works with Boxophobic's The Visual Engine by default and requires
TVE Manager
.component.Deployed via
RememberComposite
(aka Remember Component) to maintain stable save IDs.There is no Remember Visual Engine manager-specific configuration.
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